/*
 *  linux/kernel/sched.c
 *
 *  (C) 1991  Linus Torvalds
 */

/*
 * 'sched.c' is the main kernel file. It contains scheduling primitives
 * (sleep_on, wakeup, schedule etc) as well as a number of simple system
 * call functions (type getpid(), which just extracts a field from
 * current-task
 */
#include <linux/sched.h>
#include <linux/kernel.h>
#include <linux/sys.h>
#include <linux/fdreg.h>
#include <asm/system.h>
#include <asm/io.h>
#include <asm/segment.h>

#include <signal.h>

#define _S(nr) (1<<((nr)-1))
#define _BLOCKABLE (~(_S(SIGKILL) | _S(SIGSTOP)))

void show_task(int nr,struct task_struct * p) {
    int i,j = 4096-sizeof(struct task_struct);

    printk("%d: pid=%d, state=%d, ",nr,p->pid,p->state);
    i=0;
    while (i<j && !((char *)(p+1))[i])
        i++;
    printk("%d (of %d) chars free in kernel stack\n\r",i,j);
}

void show_stat(void) {
    int i;

    for (i=0;i<NR_TASKS;i++)
        if (task[i])
            show_task(i,task[i]);
}

#define LATCH (1193180/HZ)   // HZ is 100 defined in sched.h

extern void mem_use(void);

extern int timer_interrupt(void);
extern int system_call(void);

union task_union {  // for both task_struct and kernel stoack
    struct task_struct task;
    char stack[PAGE_SIZE];  //page size is 4KB
};

static union task_union init_task = {INIT_TASK,}; //process 0's task_struct

long volatile jiffies=0;
long startup_time=0;
struct task_struct *current = &(init_task.task);
struct task_struct *last_task_used_math = NULL;

//Initialize the process slot task[NR_TASKS]. Mkae the first
//item process 0, so task[0] is occupied by task_struct
struct task_struct * task[NR_TASKS] = {&(init_task.task), };

long user_stack [ PAGE_SIZE>>2 ] ;

struct {
    long * a;
    short b;
    } stack_start = { & user_stack [PAGE_SIZE>>2] , 0x10 };
/*
 *  'math_state_restore()' saves the current math information in the
 * old math state array, and gets the new ones from the current task
 */
void math_state_restore()
{
    if (last_task_used_math == current)
        return;
    __asm__("fwait");
    if (last_task_used_math) {
        __asm__("fnsave %0"::"m" (last_task_used_math->tss.i387));
    }
    last_task_used_math=current;
    if (current->used_math) {
        __asm__("frstor %0"::"m" (current->tss.i387));
    } else {
        __asm__("fninit"::);
        current->used_math=1;
    }
}

/*
 *  'schedule()' is the scheduler function. This is GOOD CODE! There
 * probably won't be any reason to change this, as it should work well
 * in all circumstances (ie gives IO-bound processes good response etc).
 * The one thing you might take a look at is the signal-handler code here.
 *
 *   NOTE!!  Task 0 is the 'idle' task, which gets called when no other
 * tasks can run. It can not be killed, and it cannot sleep. The 'state'
 * information in task[0] is never used.
 */
void schedule(void) {
    int i,next,c;
    struct task_struct ** p;

/* check alarm, wake up any interruptible tasks that have got a signal */

    for(p = &LAST_TASK ; p > &FIRST_TASK ; --p)
        if (*p) {
            if ((*p)->alarm && (*p)->alarm < jiffies) { // if alarm is set or passed
                    (*p)->signal |= (1<<(SIGALRM-1));   // set SIGALARM
                    (*p)->alarm = 0;                    // clear alarm
                }
            if (((*p)->signal & ~(_BLOCKABLE & (*p)->blocked)) &&
            (*p)->state==TASK_INTERRUPTIBLE)
                (*p)->state=TASK_RUNNING;
        }

/* this is the scheduler proper: */

    while (1) {
        c = -1;
        next = 0;
        i = NR_TASKS;
        p = &task[NR_TASKS];
        while (--i) {
            if (!*--p)
                continue;
            if ((*p)->state == TASK_RUNNING && (*p)->counter > c)
                c = (*p)->counter, next = i;
        }
        if (c) break;
        for(p = &LAST_TASK ; p > &FIRST_TASK ; --p) // find the ready process with largest counter
            if (*p)
                (*p)->counter = ((*p)->counter >> 1) +
                        (*p)->priority;
    }
    switch_to(next);
}

int sys_pause(void)
{
    // set process to interruptible sleep
    // only interrupt or signal from other process
    // can change this state to ready.
    current->state = TASK_INTERRUPTIBLE;
    schedule();
    return 0;
}

void sleep_on(struct task_struct **p)
{
    struct task_struct *tmp;

    if (!p)
        return;
    if (current == &(init_task.task))
        panic("task[0] trying to sleep");
    tmp = *p;
    *p = current;
    current->state = TASK_UNINTERRUPTIBLE;
    schedule();
    if (tmp)
        tmp->state=0;
}

void interruptible_sleep_on(struct task_struct **p)
{
    struct task_struct *tmp;

    if (!p)
        return;
    if (current == &(init_task.task))
        panic("task[0] trying to sleep");
    tmp=*p;
    *p=current;
repeat:    current->state = TASK_INTERRUPTIBLE;
    schedule();
    if (*p && *p != current) {
        (**p).state=0;
        goto repeat;
    }
    *p=NULL;
    if (tmp)
        tmp->state=0;
}

void wake_up(struct task_struct **p)
{
    if (p && *p) {
        (**p).state=0;
        *p=NULL;
    }
}

/*
 * OK, here are some floppy things that shouldn't be in the kernel
 * proper. They are here because the floppy needs a timer, and this
 * was the easiest way of doing it.
 */
static struct task_struct * wait_motor[4] = {NULL,NULL,NULL,NULL};
static int  mon_timer[4]={0,0,0,0};
static int moff_timer[4]={0,0,0,0};
unsigned char current_DOR = 0x0C;

int ticks_to_floppy_on(unsigned int nr)
{
    extern unsigned char selected;
    unsigned char mask = 0x10 << nr;

    if (nr>3)
        panic("floppy_on: nr>3");
    moff_timer[nr]=10000;        /* 100 s = very big :-) */
    cli();                /* use floppy_off to turn it off */
    mask |= current_DOR;
    if (!selected) {
        mask &= 0xFC;
        mask |= nr;
    }
    if (mask != current_DOR) {
        outb(mask,FD_DOR);
        if ((mask ^ current_DOR) & 0xf0)
            mon_timer[nr] = HZ/2;
        else if (mon_timer[nr] < 2)
            mon_timer[nr] = 2;
        current_DOR = mask;
    }
    sti();
    return mon_timer[nr];
}

void floppy_on(unsigned int nr)
{
    cli();
    while (ticks_to_floppy_on(nr))
        sleep_on(nr+wait_motor);
    sti();
}

void floppy_off(unsigned int nr)
{
    moff_timer[nr]=3*HZ;
}

void do_floppy_timer(void)
{
    int i;
    unsigned char mask = 0x10;

    for (i=0 ; i<4 ; i++,mask <<= 1) {
        if (!(mask & current_DOR))
            continue;
        if (mon_timer[i]) {
            if (!--mon_timer[i])
                wake_up(i+wait_motor);
        } else if (!moff_timer[i]) {
            current_DOR &= ~mask;
            outb(current_DOR,FD_DOR);
        } else
            moff_timer[i]--;
    }
}

#define TIME_REQUESTS 64

static struct timer_list {
    long jiffies;
    void (*fn)();
    struct timer_list * next;
} timer_list[TIME_REQUESTS], * next_timer = NULL;

void add_timer(long jiffies, void (*fn)(void))
{
    struct timer_list * p;

    if (!fn)
        return;
    cli();
    if (jiffies <= 0)
        (fn)();
    else {
        for (p = timer_list ; p < timer_list + TIME_REQUESTS ; p++)
            if (!p->fn)
                break;
        if (p >= timer_list + TIME_REQUESTS)
            panic("No more time requests free");
        p->fn = fn;
        p->jiffies = jiffies;
        p->next = next_timer;
        next_timer = p;
        while (p->next && p->next->jiffies < p->jiffies) {
            p->jiffies -= p->next->jiffies;
            fn = p->fn;
            p->fn = p->next->fn;
            p->next->fn = fn;
            jiffies = p->jiffies;
            p->jiffies = p->next->jiffies;
            p->next->jiffies = jiffies;
            p = p->next;
        }
    }
    sti();
}

void do_timer(long cpl)
{
    extern int beepcount;
    extern void sysbeepstop(void);

    if (beepcount)
        if (!--beepcount)
            sysbeepstop();

    if (cpl)
        current->utime++;
    else
        current->stime++;

    if (next_timer) {
        next_timer->jiffies--;
        while (next_timer && next_timer->jiffies <= 0) {
            void (*fn)(void);

            fn = next_timer->fn;
            next_timer->fn = NULL;
            next_timer = next_timer->next;
            (fn)();
        }
    }
    if (current_DOR & 0xf0)
        do_floppy_timer();
    if ((--current->counter)>0) return;
    current->counter=0;
    if (!cpl) return;
    schedule();
}

int sys_alarm(long seconds)
{
    int old = current->alarm;

    if (old)
        old = (old - jiffies) / HZ;
    current->alarm = (seconds>0)?(jiffies+HZ*seconds):0;
    return (old);
}

int sys_getpid(void)
{
    return current->pid;
}

int sys_getppid(void)
{
    return current->father;
}

int sys_getuid(void)
{
    return current->uid;
}

int sys_geteuid(void)
{
    return current->euid;
}

int sys_getgid(void)
{
    return current->gid;
}

int sys_getegid(void)
{
    return current->egid;
}

int sys_nice(long increment)
{
    if (current->priority-increment>0)
        current->priority -= increment;
    return 0;
}

void sched_init(void) {
    int i;
    struct desc_struct * p;

    if (sizeof(struct sigaction) != 16)
        panic("Struct sigaction MUST be 16 bytes");
    set_tss_desc(gdt+FIRST_TSS_ENTRY,&(init_task.task.tss));  //setup TSS0, Task state segment
    set_ldt_desc(gdt+FIRST_LDT_ENTRY,&(init_task.task.ldt));  //setup LDT0
    //starting from the 6th item, that is from TSS1, all items
    //clear to zero,
    //Clear the process slots from 1. The 0 item for process 0
    p = gdt+2+FIRST_TSS_ENTRY;
    // loop to other non process 0 entries and clear them
    for(i=1;i<NR_TASKS;i++) {
        task[i] = NULL;
        p->a=p->b=0;
        p++;
        p->a=p->b=0;
        p++;
    }

/* Clear NT, so that we won't have troubles with that later on */
    __asm__("pushfl ; andl $0xffffbfff,(%esp) ; popfl");
    ltr(0);  //link TSS to TR register
    lldt(0); // link LDT to LDTR
    outb_p(0x36,0x43);        /* binary, mode 3, LSB/MSB, ch 0, setup timeout */
    outb_p(LATCH & 0xff , 0x40);    /* LSB */ // interrupt every 10 ms
    outb(LATCH >> 8 , 0x40);    /* MSB */
    set_intr_gate(0x20,&timer_interrupt);//Setup timer interrupt
    outb(inb_p(0x21)&~0x01,0x21); //allow timer interrupt
    set_system_gate(0x80,&system_call); // entrance of system call
}
